Vous trouverez ici toutes les dernières nouvelles autour de ZBrush et Pixologic : articles, interviews, didacticiels, présentation d'artistes et bien plus.

Attention, un grand nombre de ces nouvelles sont en langue anglaise !

July, 2009 – ZBC Interview – Digic Studios
Pixologic is proud to present an amazing Interview with Digic Studios on their work on such pieces as Warhammer: Mark of Chaos and their anticipated Assassins Creed II trailer.
June, 2009 – ZBrush® Blog
Pixologic™ launches the ZBrush® Blog.
June 2009: Subscribe to the RSS feeds for the latest news and tutorials from Pixologic™.
The Pixologic Blog is also available in French.
June, 2009 – GoZ
ZBrush® at the center of your workflow.
June 2009: With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush® and other 3D applications...
Visit the feature page for more information
May, 2009 – Action Hero Gallery
Action Hero Gallery – Winners of the Action Hero Contest
May 2009: Super things are happening on June 6, 2009 at 7:00 PM. This just in! Reports are coming in from Hollywood, CA for that super heroes and villains alike are being spotted at the Gnomon Gallery
April 23, 2009 – ZBrush 3.12B Update
ZBrush 3.12B Update.
ZBrush 3.12B contains optimizations and feature adjustments of ZBrush 3.12. The update is a free download for all ZBrush OSX registered users.
April 2009 – Texture Libraries
ZBrush® Texture Libraries
April 2009: Pixologic™ provides free Texture Library images created for the community and ZBrush.
March 2009 – Alpha Libraries
Free Alpha Library downloads.
March 21, 2009: Pixologic™ provides free Alpha Library images created for the community and ZBrush.
February 2009 – Action Hero Contest Winners
Winners Announced.
February, 2009: Pixologic™ announces the winners of the Action Hero contest. View the gallery of winners and the prizes they received worth a net total of $12,000.
January 2009 – ZClassroom Homeroom
ZClassroom Homeroom never looked so good.
February 21, 2009: Register for your opportunity to see ZBrush® demos by industry professionals. RSVP ends February 19, 2009.

Mai 2008 – Pixologic annonce sa première journée entre utilisateurs le 7 juin à Bordeaux
Pixologic et ses partenaires vous invitent le samedi 7 juin 2008 au sein des locaux de l'ESMI pour une journée entre utilsateurs de ZBrush. C'est une occasion unique de partager votre savoir avec les autres artistes dans une ambiance sympatique.
Attention, le nombre de palce est limité !

Consultez notre page dédiée pour plus d'informations.

May 2008 – Power Play on Power Suits
Find out how Winston Helgason led the team at The Embassy to build the Mark I using ZBrush® for this year's blockbuster hit Iron Man.

Computer Graphics World, "Power Suits" – April 2008
May 2008 – Lions, Tigers and Bears 'Oh My!'
An entire Narnian animal kingdom needed to be created digitally for The Chronicles of Narnia: Prince Caspian. Read how ZBrush® helped in creating this animal kingdom, digital genesis.

Computer Graphics World, "Animal Kingdom" – April 2008
April 2008 – Walk the dinosaur: pDF Part1, PDF Part 2
In 3DWorld magazine special 21-page cover project, Weta Productions animation director Steve Lambert provides a complete step-by-step guide to animating a dinosaur in motion, using Weta's actual production workflow.

Contents include (Contents included in the PDF are in BOLD):
Modeling a basic blockmesh in Maya
Refining the form and sculpting surface detail in ZBrush
Painting surface textures in ZBrush

Setting up a production-quality full-body rig in Maya
Keyframing basic walk and run cycles
Setting up a subsurface scattering shader network in Maya
Rendering the finished animation

for more information please contact 3DWorld Magazine
Pixologic Interviews: Pendulum Studios' Patrick Switzer
More Pendulum Studios interviewing power! In addition to our interview with executives Robert Taylor and Michael McCormick (found here), we also had the opportunity to speak with Character Artist Patrick Switzer. He went into great detail about the use of ZBrush at Pendulum. Enjoy!
Pixologic Interviews: Pendulum Studios
We've recently had the opportunity to go face to face with Robert Taylor (President & Executive Producer) and Michael McCormick (VP & Director of 3D) from Pendulum Studios. The result is an interview that's a little different from most of what we've done in the past: there's video, too!
Featured Member: Intervain (Magdalena Dadela)
For this week's interview, we're pleased to bring you a brief visit with Magdalena Dadela, better known here at ZBC as Intervain. In addition to being an exceptionally talented figure artist, she's a really fun person to talk to.
Pixologic Interviews: ILM Creature Modeler Frank Gravatt (Spiderwick Chronicles)
Check out our interview with ILM creature modeler Frank Gravatt and see how he uses ZBrush to create some of the characters in The Spiderwick Chronicles.
Featured Member: Lil'sister (David Giraud)
This week we've interviewed David Giraud (known here at ZBC as Lil'sister). A perusal of his ZBC Gallery shows tremendous attention to detail, and absolute mastery of the human form. David was also one of the beta testers for ZBrush 3, and his efforts have helped make ZBrush 3.x what it is today.
Computer Arts ZBrush Review (PDF)
Over an extremely short time, ZBrush has become one of the top professional 3D modelling tools, while simultaneously building up a reputation among non-experts as an approachable and intuitive package. Using a combination of ergonomic brushes and tools, ZBrush enables you to sculpt and texture organic models containing millions of polygons in real-time. You can then output your finished creation for rendering in your favourite 3D package.
FXGuide.com Interviews Jim Berney, the visual effects supervisor of Sony Pictures Imageworks about the movie "I am legend" (PDF)
Texture painters provided such details as veins, scars, and scabs, which also helped create variation in the 43 hero creatures, and modelers working in ZBrush added displacement and bump maps.
GameDev.net Reviews ZBrush 3.1 (PDF)
Well, it has finally arrived and it was worth the wait. ZBrush 3.1 is stronger and more innovative than ever. ZBrush is a revolutionary software package that enables digital artists to enhance images and objects using a set of unique brushes and sculpting tools.
3DTotal interview with Artist Fred Bastide (PDF)
"I like to conceptualize a model with this kind of material, because it’s very efficient in obtaining a good basic shape quickly. However, recently, I’ve discovered that ZBrush offers the same type of approach."
CGChannel interview with artist Taron Baysal (PDF)
"ZBrush is the major contributer to my ability to deliver the kind of work I do within the kind of time and quality it's done. I mean, I don't mean to flatter myself there, I'm really blaming Zbrush for it all!"
Developers working on Ubisoft's Assassin's Creed, talk design and production (PDF)
Modeling the characters was done in ZBrush.
New ZBrush Training DVD: Zack Petroc's "The Digital Maquette" Volume 2 (PDF)
Watch as Zack develops a character from a low-resolution mesh, and shows how to pose a character using the new Transpose tool in ZBrush 3.1
Gameartisans.org Competition Winner
Marcus Dublin: "I took my low mesh into ZBrush and sculpted the high resolution details. I used ZBrush to generate parts of the normal maps, I find doing this to be a pretty fast and an efficient workflow. ZBrush's tool set provided me with the best high to low resolution work flow for making this next generation game character. Thanks for making such an awesome tool for artists!"
The Making of Krommath
ZBrush Artist Scott Spencer gives us a closer look at Gental Giant studios and the making of "Krommath" a digital print made from ZBrush.
Video Interview with Ubisoft
Take a look at the making of "Assassin's Creed" Pixologic talks to: Brennan Priest, Technical Graphic Consultant David Giraud, Character Artist and more.
ZBrush.fr The official French ZBrush Community
Alexis Flammand and the ZBrush.fr team have done a fantastic job with the new ZBrush French community, this includes ZBrush 3 French documentation. It is a place all French ZBrushers must check out. Take a look.
CG Society Interviews ILM artist Geoff Campbell on Pirates of the Caribbean "At world's end" (PDF)
That complexity is particularly evident in the last two Pirates films. For ‘Dead Man’s Chest’, Campbell supervised the eight modelers who sculpted Davy Jones and his crew, working in Autodesk’s Maya to build bodies, ILM’s Zeno to create face shapes, and in Pixologic’s ZBrush to cover the creatures with briny details. For ‘World’s End’
CGChannel Interviews Ubisoft Artist Sebastien LeGrain (PDF)
"The ability to pose a character in less than 2 minutes will surely mark another gap in the CG field." "My program that use most frequently is Zbrush. It’s the central element of all my work. I mostly use the other soft as support, to do my base shapes, but everything else is done in Zbrush: proportion tweaking, high res sculpting, texturing, rendering etc… It’s an extremely powerful program that allow me to do things that I couldn’t do in other 3D packages and it fits to next gen game constraints regarding technology, quality and timeline."

June 2007 - CGSociety Interview with Creature Model Supervisor Geoff Campbell at ILM
ILM used ZBrush to cover the creatures with briny details for Pirates of the Caribbean ‘At World’s End’. As for Campbell’s personal work, he’s excited about the relatively inexpensive 3D printers and about creating sculptures using ZBrush at home.

June 2007 - 3DTotal.com interviews Rodrigue Pralier ZBrush artist at EA Montreal
"Since I have discovered this software I can’t stop being impressed by all the possibilities it offers. The high level of details that we can have now is amazing and the bigger textures and the normal map allow us to bring all these details in game. Almost every two weeks the overall skill of the artists rises up. It’s amazing!"

May 2007 - CG Channel: Interview with ZBrush Artist Sébastien Legrain.
"ZBrush 3 is a total blast… In addition with the visual improvements (advanced realtime shaders and shadows, perspective, cavity), they add a lot of awesome sculpting features: layers, mutli objects sculpting, a brushes that projects volumes on another surface, and one of the most impressive: the ability to pose an entire character in less than 2 minutes.Zbrush 3 will surely mark another big gap within the CG field."

May 21, 2007 - ZBrush 3 Review: The Revolution Continues
Scott Spencer reveals how ZBrush 3 stands ready to further shake the paradigms of digital art and asset creation.

May 2007 - CGSociety.com feature story: The release of ZBrush 3
“Since I began using it I have not had a single day when it didn't enter into my pipeline in at least some way. Pinpointing my favorite new feature is difficult, between Transpose, poly paint, and the new topology/extraction tools, creating an entire character in one application is not only possible, but can be done with ease.” - Ian Joyner - Blur Studios

December - The 2005 CG Retrospective (PDF)
"This year, the CG community voted for the continued prevalence of ZBrush to take the number 2 spot in the CG Top 20!"

July 2005 - ZBrush at ILM (PDF)
"Industrial Light & Magic, a Lucasfilm Ltd. company, selected ZBrush for its unparalleled ability to handle large datasets, its Pixol technology and production tested displacement-mapping abilities."

May 2005 - The Future of Game Animation (PDF)
"No other software allows you to model organically with such an immense amount of detail."

December 2004 - The 2004 CG Society Retrospective (PDF)
"... ZBrush has come a long way since its inception in 1999, and it is now rapidly changing the way that we model in 3D... "

December 2004 - The Hybrid tool for the Hybrid Artist (PDF)
"...That is the power of ZBrush 2.0. It gets the artist closer to the act of creation: an act that we have separated ourselves from by wires and microchips and insane math and complicated procedures and segregated departments... "

October 2004 - Indside Computer Graphics Z2 Review (PDF)
"Pixologic has taken the concepts of 3D, infused it with a feeling of sculpting and created and arsenal of tools that set it above and beyond... Honestly I feel that ZBrush 2 can bridge the gap between a traditional media artist and the DCC artist. "

July 2004 - Computer Arts Magazine (PDF)
"ZBrush from Pixologic has been around for a few years now, but it remains a remarkable graphics program that really has no equal – or even poor copy, for that matter. Version 2 introduces more 3D tools and features to the already impressive set, making the tool evenly split between a 2.5D painting program and full 3D modelling application. In working practice though, it's both, because many of the workflows in ZBrush make use of the 2.5D canvas and the polygon models. "ZBrush 2 is a stunning 3D modelling package, and should be on every character artist's list of products to buy .... it sets a standard for high-detail polygon modelling. "ZBrush is the single best organic 3D modelling system yet invented. [5 out of 5 stars]"

November 2001 - PC Review Online (PDF)
"ZBrush is simply one of the most exciting software packages we have had the privilege of reviewing in a long time."

December 2001 - Creative-3D.net (PDF)
"Pixologic's ZBrush 1.23B is one the most innovative and creative digital tools to appear in a very long time. It's difficult - if not impossible to pigeon hole this program into any existing category. To call it a paint program does not do it justice, to call it a 3D modeler, procedural shader, or 2D Painter also doesn't fit. ZBrush is all the above, and more."

June 2001 - Macworld (PDF)
"No matter how much graphics experience you have, odds are you've never seen anything quite like ZBrush 1.1. Part 3-D modeler and renderer, part paint program, this unique application lets you easily create complex images with sophisticated color and lighting effects."

Spring 2001 - EFX Art and Design (Vol. 8, Edition 31) (PDF)
"ZBrush is a wonderful new addition to the digital artist's toolbox. The program is fast and responsive, and for being only version 1.2, it is very well constructed and quite stable."

December 2000 - In-Depth (PDF)
"I like programs that I can open up and make something, anything, happen within the first few clicks. ZBRUSH doesn't disappoint."

November/December 2000 - Mensa International Journal, "Smart Software," (PDF)
"In a short while you will realize you can't live without this program."

April 2000 - Design Graphics (PDF)
"Even when painting complex structures like 3D pixol hair, I could not slow ZBrush down."

April 2000 - Computer Graphics World, "Fresh Paint," (PDF)
"2D artists can create 3D looks without techno mumbo jumbo."

April 2000 - Computer Arts (Great Britain) (PDF)
"ZBrush is an excellent application, that will be of interest to professionals and hobbyists alike."

January 2000 - Computer Graphics World, "Spotlight Products," (PDF)
"ZBrush could be the texture-painting product for the videogame industry."

December 1999 - Mensa International Journal, "Smart Software," (PDF)
"It is fun, easy to use and a great tool for artists."

November 1999 - 3D Magazine, (PDF)
"The ultimate expression of 2D/3D convergence ... was the debut of Pixologic ZBrush."